The concept of gaming/simulations embodies knowledge garnered from various scientific disciplines and attempts to make these complex realities understandable.
The concept of gaming/simulations embodies knowledge garnered from various scientific disciplines and attempts to make these complex realities understandable. Games and simulation help us understand complex dynamic contexts and, thus, are ideal for learning to acquire systemic skills. The gaming/simulation permits the breaking of hard, rigorously hierarchical social forms of organisation, by creating groups who are responsible for themselves; it allows the development of flexibility, dialogue and creativity, emphasising personal initiative, encouraging group self-organization and models of communication-based on systems competence. (Kriz & Rizzi, 1998).
Throughout history, many have been the studies which have demonstrated the suitability of the discipline of gaming/simulators in the understanding of systems. In his Doctorate thesis research, Willy Kriz analysed 125 people, using a series of trials destined to reveal their knowledge, personality, interests, styles of interaction and so on. A few months earlier, some of these people had participated in a program imparting training in systems competence, which was based on simulation and games. The difference between the two groups consisted in that this latter group confronted risk and doubtful situations better, encouraged a more sustainable use of resources, created more communications structures and more efficient work groups. They were more interested in the development of their group and co-operation relationships between its members, proposing discussion, a definition of roles and a more detailed distribution of the workload and, finally, they came up with solutions to improve the process as a whole.
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Duke, R. (1998) The Gaming Discipline as perceived by the Policy and Organization Sciences. Gaming/Simulation: for policy development and Organizational Change. Tilburg University Press, pp.21-27Kriz, W. & Rizzi, P. (1998) Simulación y juego para el desarrollo de los Recursos Humanos. Los Juegos de Simulación: Una Herramienta para la Formación. 25, 131-137