GAMES

Board games, training activities and outdoor training.

The best tools to generate interaction, motivation, integration and cohesion in teams.

Experiential Learning:

Game Boards

Competitions or complementary training activities for small to medium groups. From 2 to 4 hours.

TEACHING CARDS

A board game that can be personalised externally (design, format) or internally (contents, rules) for particular applications.

Teaching Cards is an educational game specially conceived for group training. Its applications range from general training (courses in sales, negotiations, service, quality, etc.) to specific applications (new product presentations, salesperson training, conventions, etc.) and include training in the internal contents of the company.

5 steps

5 STEPS SERIES

A board game split into levels of knowledge where participants have to demonstrate a certain degree of maturity before continue.

5 Steps Series contents could reflect five concrete steps of analysis for preparing a negotiation, sales, leadership, or teambuilding. Whether it is cooperative or competitive, the content is structured following five levels that will end up covering all desired fields.

Activities

Indoor activities for large groups. From 2/4 hours to 1 day.

fashion day

FASHION DAY

A teambuilding activity that recreates the struggle of several fashion designers to obtain the financing of a set of investors or Business Angels.

Teams, must develop the business plan for their company and a whole collection of clothes prototypes designed to show their product strategy. The presentation should include a fashion show with models wearing the most innovative designs and creations of each team.

emocomm

EMOCOMM

The application of theatre techniques for developing personal communication and interrelation skills.

EMOCOMM is an activity based on theatre techniques, oriented at developing the participant’s communication capacity, emotional connection and empathy.
Participants put sensory skills (perception) and expressive skills (transmission) into practice.

tv game

TV GAME

TV Game is a motivational competition for large groups based on the recreation of a TV show with corporate contents.

Four to eight participants, either individually or representing to their teams, play and compete among themselves. The activities may be of questions and answers; discover the photo; crosswords; chance; etc. In each case, there is the option of referring texts and images to contents of corporate interest.

Outdoor Training

Outdoor activities from half a day to several days, including residential.
cocoon

COCOON

An “extra-terrestrial” team building experience.

Cocoon is a group activity where leadership styles and communication mechanisms are analysed in a simulated extra-terrestrial situation. Planning and analysis, leadership and influence, emotional tension and tolerance to frustration, will be crucial.

4 elements

THE 4 ELEMENTS

A residential team building adventure.

The 4 elements is a set of combined outdoor activities delivered in a two days programme, to boost cohesion in teams. Four activities, two teams, one competition, and a lot of interaction ... everyone wins.

Ready to play?

FREE: SIMULATION GAMES AS A LEARNING TOOL

[Revised and Updated for April 2017]
Download this free whitepaper to learn how new training disciplines based on Gaming and Simulation are able of being used in higher education as well as in other business organisations.
AVAIL NOW
Written by Ricardo Zamora, a founding partner at Training Games.
Simulation

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