Mental Models

Expanding mental schemes to learn. Polanyi (1996) classified human knowledge into two categories: tacit and explicit. Tacit knowledge is that […]

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Games and simulations

How can games or simulation change the mental models?   Simulation is popularly defined as a partial representation of reality […]

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Complexity

The concept of gaming/simulations embodies knowledge garnered from various scientific disciplines and attempts to make these complex realities understandable.   […]

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Experiential Learning

Experiential learning is based on the assumption that knowledge is created through the transformation brought about by experience. The concept […]

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